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Spacechem iphone
Spacechem iphone









New England Student Game Design Showcase (NESGDS) (Regional, 36 schools) National Endowment for the Humanities Digital Projects for the Public Review Committee International Game Developers Association: Learning, Education, and Games Special Interest Group Leadership Committee (LEG SIG) US Department of Labor National Occupational Information Network (O*NET) Data Collection Program (Game Developer)

SPACECHEM IPHONE SOFTWARE

Entrepreneurship Foundation Game and Software Competition Game Designer, 2006 Madagascar: Operation Penguin. QA, 2005 X-Men Legends II: Rise of Apocalypse. Audio Engineer, 2006 Over the Hedge: Hammy Goes Nuts. Audio Engineer, 2007 Transformers Autobots/Decepticons. Lead Game Designer, 2008 High School Musical 3: Senior Year. Audio Engineer, 2008 Spider-Man: Web of Shadows. UI/UX Designer, 2008 Neopets: Puzzle Adventure. Game Designer, 2008 Madagascar: Escape 2 Africa. Game Designer, 2009 X-Men Origins: Wolverine. Bowen, Kenneth Game Designer, 2010 Ben 10: Ultimate Alien: Cosmic Destruction, DS, D3 Publisher.Lead Game Designer 2011 Captain America: Super Soldier. Audio Engineer / Producer/ UX, SpaceChem. Game Designer, 2012 Ben Stein: It’s Trivial. Kinect., Children’s National Medical Center, Red Aphid. Game Developer, 2013 Intergalactic Challenge of the Athlonauts.

spacechem iphone

As a researcher at an R1 university, I work with teams internally and internationally as a consultant to evaluate projects and write grant proposals.Īcademic that needs a gut check or some assistance with an ongoing grant application, call me! I know the ins and outs of non-profit organizations, grants, and academic partners looking at research. Many people want to make games because they understand the power of games to engage and teach. I have been a Primary Investigator on grants funded by the National Endowment for the Humanities, The National Institute of Health, The National Science Foundation, Levante Initiative, and several awards internal to UConn.

  • Damaging expensive equipment or equipment that takes hours of preparation to use.
  • Interrupt the daily routine of people on the work floor.
  • Four players examined their VR environments for dangerous conditions under the supervision of a training officer who monitored each player’s view from “The Real World.” The company successfully ran its training seminar without: For instance, I’ve been a consultant for fortune 500 companies to create synchronous VR Safety Training games.
  • Reduce the cost of training employees.
  • spacechem iphone

    Provide better services and treatments for niche populations, such as when I worked on a minigame for physical therapists working with children in long-term hospital stays.Develop or extend a branded product like when I worked on Ben Steins It’s Trivial for iPhone.Training, Healthcare, and Education consultantĬompanies come to me for many reasons, but usually, there’s an idea of something “gamey” that can help in their business. And I’m up for the challenge! Hire me as a consultant and let’s make a game that will delight your audience on stage or screen. It’s been a long time since my start on the Game Boy Advance, and I’ve learned that putting gaming into new mediums is a detailed and iterative process that relies on a game designer and the team around them. My work in the video game industry has received Nickelodeon’s Kids Choice Award for best video game, Indie Game of the Year, and Innovation Awards from multiple sources. In addition, I’ve worked with publishers such as SEGA, Electronic Arts, and Activision on blockbuster franchises such as Iron Man, Spider-Man, Captain America, Madagascar, and Shrek. With a strong background in games, education, and human-computer interaction I also act as a consultant on nonprofit and entertainment. As a game developer, I have directed game projects from start to finish, focusing on Game Design, Level Design, and Production.









    Spacechem iphone